Week 4 - Magic, Items, and Enchantment
1- A Magic Weapon
Bob, Ned, Ziggy
House Rule, as of our 3.0e days -
Should any item be of +3 power or higher (such as armor, weapons or items of equal
cost/power to create) it was to be named, either when purchased/created by a PC, or
by the GM before granting it to the players/NPC’s.
Some Favorites Include -
“The Ziggler” - a +1, keen, quicksilvered Elven Court Blade, which was a 2 hander with base
18-20 crit, wielded by a Duelist with Improved Crit. As our group understood it on 3.0(later
fixed in 3.5) the crit bonuses stacked, so a roll of 11 or higher threatened a crit (Keen
doubled a weapons threat, as did Improved Crit, so we added those, and quicksilvered gave
1 more to the range, 20-3-3-3-1=11)
“ Jackamo’s Last Laugh “ - was a paired brace of rapiers with Dueling, Greyflame & “impact”
which was a homebrew to give the equivalent of fiery/frost, but as force damage(such as a
Magic Missile). The two swords sat in the same scabbard as they seemed to be just one,
unless unhooked, which took a move action, or a slight of hand check.
“Ned” - Colossal sized, +3 sap. This was the weapon of a Barbarian in our “Shenanigans
Campaign” that was his punching bag with a smiley face painted on it.
And
A +2, returning, thundering, boomerang - “Stunbob the Stop Stick”
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