First, a table that promotes RP while allowing some laziness in RP at the same time.
100 ways pc's know each other. I am SO using this in my next campaign, whether I'm GMing or Playing, word to my players, be aware.
Then! there was
"Roll on this table on what to Blog about."
So, I busted out the d10 AND . . . .
5--Write up a monster/trap combination. Neither the monster nor the trap must be original, but the combo must be interesting.
Alright then, my favorite trap, is more of a puzzle, it's an invisible wall of force that bisects a room, that STARTS two feet off the ground, and stops at six feet off the ground. The trick is that you have to describe it to the group correctly to lead them into thinking its a solid, floor to roof, wall while not blatantly lying to them. Perhaps, asking for high DC Int checks to notice they hit their shins but didn't stub their toes if they start to get stumped.
One of the creatures that most amuse me is the Cockatrice, since -I- first encountered it in the epic nine month campaign where this blog's namesake took place.
SO, the combo I have, is to have a room in a dungeon/castle/twisted-Femme-Mastermind-with-strange-tastes' Estate, where the characters enter it, and:
See - The room is divided in half by a low (3 ft high) fence made of sturdy wood & chicken wire. On the opposite side of the room, behind the fencing is a disgusting looking rooster which glares at you menacingly.
And of course, the above mentioned wall is right in front of the fence, between the chicken pen and the players.
Hilarity ensues.
I think in the future I might use this table again as it has multiple uses and I often feel I have a hard time finding segues into table Top RPG posts, Thank you Zak.
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