Showing posts with label campaign. Show all posts
Showing posts with label campaign. Show all posts

Tuesday, August 30, 2011

Game-con-on

This weekend M'Lady & I will be in SoCal attending Strategicon's Gateway gaming convention. She will be helping keep the con looking good with the D20 Girls and I will be riding along for shiggles.
Although I don't normally attend gaming cons I do hope to change that. I'm looking forward to trying some different systems. My coworker "RunningRyan" recommended I try Arkham Horror, as I've never actually played it and maybe even put my acting chops to good use in a LARP, as there seems to be a cool Eberron session set on the lightning rail and of course a steampunk game also.

To add some vaguely relevant personal insight to this post I might discuss the new Campaign that just started with Eric the Blave as DM.
As a flavor/powering component he has had us roll up lvl 1 NPC class characters, and then when we level we will take the first level of a core class. However, instead of having us play a short prologue like he has done once previously, we rolled straight into the first session of the game.
It has been interesting so far, I like the idea in general as a neat quirk but even up against po-dunk peasants it was a challenge.
I don't mind low powered survival scenarios and if I know that's the kind of game we're going into I know to enjoy it. However, I don't know why I never learn with this DM, I expected something more epic, initially.
So, the idea is that magic is returning to the world after thousands of years and our characters are inheritors of this concept (i.e. sorcerers are unheard of, there is no "live" pantheon, everyone worships the elements, but we are the rare few to bring about change in the world). Being that our group would be (after our first "real" level) fairly unique and definitely more powerful than the average citizen of the world I anticipated some fun derring-do our first session.
I was wrong, as I so often am in Eric's games. Brad_again(rejoining our group once more after a 3+ year hiatus) and I would joke about making a kill order list of every named NPC we met and general taking a KoS view of the world if anyone was a jerk or TOO helpful. The joking was about 60% joke and 40% serious as intelligent, articulate, polite and EVIL JERKS seem to infest The Blave's worlds.
Although, even with a mob of peasants vs 3 level 1 npc's I am learning the power of a reliable strength score as well as controller characters. Even as an expert, which gets no BAB, built to level into bard, I was able to make excellent use of trips and grapples.
As much as I want to gripe, perhaps I will have enough time to see how effective I can be "dual wielding" a quarterstaff with a -2/-4 attack. For some inexplicable reason I seem to be terribly adept when my characters have absolutely no business doing a certain thing, and then does them. (My full progression Wizard who had a Bastard Sword for looks and ended up one shoting a peasant and some utiugs on separate occasions.)

Tuesday, August 2, 2011

Terrikahnia: Part 1

That is the name of the world I am currently running two concurrent Pathfinder games in. The main continent/human kingdom is called Greethelude, and has a late medieval/EARLY Renaissance (read: less than 12 NPC's over level 15 core classes). The adventures sort of top out at level 10 or so, but could be easily scaled up or down. For higher powered games I would lead the groups to different areas that I have not fully developed.

Its origins are actually from a failed forum RPG some acquaintances I met in high school attempted to start, called "Hellsent." Then later, as I fleshed out the world and recycled the original setting & plot I now borrow HEAVILY from one of my current WoW Guilds, "Lords of Ancient Sin" on Cenarius. Characters and characteristics of players have been translated to the universe for NPC's, and even some of the back story.
In Pathfinder the Cavalier is usually linked to an order, and one of my players chose the "Dragon" order in the book. For flavor, I reworked it for my universe and dubbed it "The Order of Schorl's Heart."

"Upon entering the Order you are granted the "Heart of Schorl" medallion.
Schorl was a female half elf Paladin who was the love of King Shakoo. Though they we're torn apart by scandal, Schorl continued to serve the kingdom and maintained her status as a beacon of light, protection and forgiveness to all.

The only order to openly recruit all genders, Men in the order are called "Consorts of Schorl" while Women are called "Schorl's Gaurd"
Derogatory terms for the men are "Schorl's Eunichs" and for the females they are either "Schorl's Busoms" or . . . "Consorts of Schorl"

King Grimmean Rules from the Northern city named Loas Keep. Generally he is a just and even headed king, though not a weakling, he did study magic more than the blade in his younger days and is still known to dabble when the restraints of court allow. Soledad "the Bear" or "Grimms Right Hand" is a well known Paladin, of the "Order of the Hammer & Shield," is a fierce protector of the kingdom and is a sight to behold. There are some unsavory rumors that "The Bear" and his Highness are more than just good friends but any mention of it in court has been met with swift disdain and lack of any solid evidence quells the conversation quickly, the offending party often falls out of everyone's favor.

A weeks ride to the south of Loas Keep brings you to Shakoo Ridge, the old capitol, and the first city of the Kingdom. Established as the "frontier fortress" as King Shakoo pushed his dominion into the north, It has become a dingy trading city where every sort of riffraff an be found. Ruled by a Duke openly, there seems to be an unofficial ruling body in the city known as "The Knaves." The thieves guild, the mysterious leader is referred to only as "Sirrah," recently they have had serious issues controlling the underbelly of the city figuratively and literally as another force has pushed them to the safety of their hold outs, the main of which is often heard referred to as "Home." To some of the more skilled and high profile "knaves" in the city, a person who goes by "M", who has sometimes signed certain correspondence as "MNBF" is said to be a shadow manifested to serve the will of Sirrah. He is often a contact and offers various jobs, contracts and orders. Never has he said it is the order of Sirrah, nor has he admitted to being a Knave to others, most can assume there is a close connection.
Another point of interest is the Temple of Tyr. Run by dark skinned clerics, it is known for it's laid back nature and it's strange acceptance of bards at all hours in its main hall of worship. The head Centurion is named Tyrone, and the High Priest is Klashaft Ngaulikahn, who goes by "shaft" for short.
One of the seedier taverns in town is called the Sickly Dragon, it has a fairly descriptive sign out front, and is known for its ability to be back to . . not clean, but normal, after almost any altercation form the night/morning before.
The Nightman, or the Captain of the city constabulary is a middle aged man who has not gone soft in the middle named Emilius Nolan Bartholomew Finch, and ensures that even though the Knaves run rampant through the city that citizens stay as safe as possible in such a city. And even though you may get your purse cut, your neck shouldn't, unless of course, you ran afoul of someone, in which case, accidents do happen. The recent shift in power has not let him sleep easy during the day, he's said to sleep almost from when he goes home to when his shift starts the next eve.

I'm not entirely sure If or when I post a part 2, but, if any of my players wish to take a test on any of this content I will possibly grant them some sort of boon, like XP, a feat. skill points in knowledge(not sure), or cool items.