Showing posts with label gateway. Show all posts
Showing posts with label gateway. Show all posts

Tuesday, September 13, 2011

The dungeon master & webseries.

The Golem, I think. (off their Myspace)
As I mentioned last week I had the good fortune of participating in a cool event at Strategicon Gateway called The Dungeon Master. It is a performance group that does live theatre where audience members are pulled up on stage to form the adventuring party that may or may not complete the quest presented to them for that show.

Although the version I played in was a low rent/on the road/woo-this-space-allows-for-nothing sort of set up, the costumes they brought were excellent, the tech aspect served it's purpose and coming from a theatre background myself I applaud the final result, I would not dare to claim I could have done better under the same circumstances. And as far as content, the story, characters, and gags were all, at worst, amusing. Many of the jokes were clever and fun with many obvious nods to RPG and geek tropes, creating an overall sense that yes, you had played this campaign before and that was half the fun of it.
I never realized I need to buy a welding jacket for T1nk, it's kind of a good look for her. (Ty Rayne 4 pic)
Running for over a decade now this crew has been living nerdy and providing art and culture to southern California. Not content with ten years of longevity on stage they have also branched out by starting a web series.

Of the four episodes of Legends of Atoll there is a lot of fun. I'm not sure exactly how intertwined the two shows are as far as production but they are both chock full of the same humor, charm, and love of the genre.

 In having many friends who are also in the entertainment industry I usually give my honest opinions and critiques, and although it appears both products could use improvement and tweaking, I highly recommend this to all nerds. Question about your character? Ask, The Dungeon Master

Tuesday, September 6, 2011

A Gateway to Societal Paths

Just got back from Strategicon:Gateway, almost "today (as in we almost got home past midnight last night)" but in retrospect, I am so glad I decided to tag along with J.C..
First day we had not even asked ourselves what we wanted to play when a enthusiastic gentleman began to chat us up. apparently he was running a pathfinder game where the PC's play a band of goblins, a fantastic one shot. I agree to go play. (Apparently it was a one shot for Pathfinder Society, which I had toyed with signing up for in the past, but had not committed to, as I had not fully researched it.) We assemble and start picking pre-gen goblins, but there is a small army of us, grossly exceeding the encounter CR so we move to a different room and split into two groups as one of the players volunteers to DM. I opted to join the Last Second Group, where I meet "D.J?.", an older gentleman than myself with a goatee and a wicked glint in his eye who volunteered to DM and "H.Hazzard." a bespectabled, well built, prematurely-balding-batman-baseball cap wearing, crazy eyed glaring chap as well.
The goblin crew set out, I opted for the NE cleric of the Goblin God (we were all evil, and, like you do, hate dogs & horses and LOVE fire) and at the beginning of our first combat, before we were allowed to perform any actions, we had to sign our "goblin song (all the pregen's had a quaint little flavor text box)" in order to continue the session. An hour goes by as we get to the dungeon(read:combat grid map section) and barrel through it as H.Hazzard's goblin has a barbarian like rage whenever he smells dogs. Quote "Ah hayt dawgs. Aye smell'um." and as evidence from some of the other parties in character voices, these goblins have cajun accents as our speculated cooking also runs along that vein.
We barrel down into the boss fight as H.Hazzard busts through a floor to get to the dogs, wielding a "goblin sized great club" (a horse joint we hacked off our first major encounter "stompy") and the hilarity ensues. Our alchemist cant stay standing, our rogue, shy from one of the first fights, doesn't make come into the room till round 4, the fighter wont even consider the boss(an evil druid with a Med. Frog companion) until all dogs are rendered unidentifiable, and the bard is doing his/her best to be useful. Seeing as the rogue is wielding a gift from the chief (a +1 weapon) he has a n extra "dogslicer(knife)" and refusing to dual wield with his standard one, I, the cleric, Sleight of Hand it off of him while he's prone, 2 combats previously and am now a dual-wielding cleric.
I get a swarm dropped on me, there are three dogs up as well as the boss & her toad, so, I do what I think any self respecting NE goblin cleric who already blew his burning hands earlier that day would do! Channel negative energy, three consecutive rounds. Even until the last day of the con (four days total) the Goblin MVP's were myself for nearly dropping half of my own party as the CLERIC, and the alchemist from the OTHER group for playing sloppy with the AoE from his bombs. And so, just as I get swallowed by the toad, my group manages to finish off the toad & the druid, all wrapped up in less than 2&1/2 hours. A fantastic introduction to Pathfinder Society if I do say so myself. D.J?. granted us every bonus and accolade he could for that session on the Chronicle sheet.

Second day, I waited around for something, decided to opt out, then was dragged along to a live event called The Dungeon Master and since I had not yet done any RP that day, decided to sign up to play/perform.
This was a blast. Despite the fact some of our party members had not even hit puberty yet, they were enthusiastic and ready to solve every problem with whatever weapon they had at hand. I felt I presented a slightly better than mediocre display of my wit and wisdom as well as a one shot on the "boss" of the session. Apparently my snark, ability to combine rhymes for pun-tastic couplets, and willingness to contribute to the terrible pop-culture references and inside jokes made me the audience favorite for that session, gaining me free admission to their shows for their next season.

Day Three, I am on a mission to play another game with D.J?. as the DM if he runs one and I have also resolved to join the Pathfinder Society in full and roll up a character. I have done a bit of research and am learning about the world of Golarion so I begin trolling the corner/hole the society had been regulated to. I find D.J?. and he is sitting, eyes closed and chiming in to a game he seemed to be helping with. I tried to chat him up a bit and after hearing simply that he would be running other games, wandered off to begin rolling up a Pathfinder legit toon. I find some amiable gents who've been playing Society for some time, as well as H.Hazzard, and the BSing ensues while I choose what type of ridiculousness Golarion is about to defile its universe.
I opted to join in to a tier 1 game and so my reign of silly has begun. After gaining the approval of 1 and 2 1/2 ninja's (i would say only half approval from two of the three) oh, I'm sorry, "merchants," and noobing it up/messing with our cleric (who was being RPed excellently) I had completed my first real Society mission.
I tracked down D.J?. again, this time he was MUCH chipper (apparently a 6 hour nap has that effect) and agreed to let me jump into a game with a pregen he was running later that eve.
And so, at 8pm we assembled, H.Hazzad was running his crazy high AC warrior (33 AC before buffs), I snagged the Rogue from the core book as my other choice was the warrior, and we already had one. The gal RUNNING a few things at the con decided to jump in as our healer, the Cleric from the core as well. AND to round out our crew we had a fantastic battle-buff-bard/savage skald of serious Nordic flavor. APPARENTLY, this tier was 8-9, the "real" characters were level 8 and the cleric & I were level 7, so we we're technically UNDERpowered for the session. so, about 2/3rd through the first encounter we almost KILLED, like, dead dead, more than -10 plus -your con score, but thankfully, D.M?. re-did some math and realized he was using the higher level stats for the encounter so re-dialed the damage. We were then offered the opportunity to restart the session for a more appropriate adventure, but we opted to be badass, and managed to plow through and complete the task, we might have had SOME help from the DM, but even with some junk rolls and maybe some meta-gaming from the DM and the cleric, we had some great moments. Even so, I think we earned those points.

Tuesday, August 30, 2011

Game-con-on

This weekend M'Lady & I will be in SoCal attending Strategicon's Gateway gaming convention. She will be helping keep the con looking good with the D20 Girls and I will be riding along for shiggles.
Although I don't normally attend gaming cons I do hope to change that. I'm looking forward to trying some different systems. My coworker "RunningRyan" recommended I try Arkham Horror, as I've never actually played it and maybe even put my acting chops to good use in a LARP, as there seems to be a cool Eberron session set on the lightning rail and of course a steampunk game also.

To add some vaguely relevant personal insight to this post I might discuss the new Campaign that just started with Eric the Blave as DM.
As a flavor/powering component he has had us roll up lvl 1 NPC class characters, and then when we level we will take the first level of a core class. However, instead of having us play a short prologue like he has done once previously, we rolled straight into the first session of the game.
It has been interesting so far, I like the idea in general as a neat quirk but even up against po-dunk peasants it was a challenge.
I don't mind low powered survival scenarios and if I know that's the kind of game we're going into I know to enjoy it. However, I don't know why I never learn with this DM, I expected something more epic, initially.
So, the idea is that magic is returning to the world after thousands of years and our characters are inheritors of this concept (i.e. sorcerers are unheard of, there is no "live" pantheon, everyone worships the elements, but we are the rare few to bring about change in the world). Being that our group would be (after our first "real" level) fairly unique and definitely more powerful than the average citizen of the world I anticipated some fun derring-do our first session.
I was wrong, as I so often am in Eric's games. Brad_again(rejoining our group once more after a 3+ year hiatus) and I would joke about making a kill order list of every named NPC we met and general taking a KoS view of the world if anyone was a jerk or TOO helpful. The joking was about 60% joke and 40% serious as intelligent, articulate, polite and EVIL JERKS seem to infest The Blave's worlds.
Although, even with a mob of peasants vs 3 level 1 npc's I am learning the power of a reliable strength score as well as controller characters. Even as an expert, which gets no BAB, built to level into bard, I was able to make excellent use of trips and grapples.
As much as I want to gripe, perhaps I will have enough time to see how effective I can be "dual wielding" a quarterstaff with a -2/-4 attack. For some inexplicable reason I seem to be terribly adept when my characters have absolutely no business doing a certain thing, and then does them. (My full progression Wizard who had a Bastard Sword for looks and ended up one shoting a peasant and some utiugs on separate occasions.)