Showing posts with label supporting. Show all posts
Showing posts with label supporting. Show all posts

Tuesday, February 2, 2010

Know Your Role . . . in WoW: DPS

L2DPS, when your tank is not cookie cutter spec, when your healer isn't geared, why dps SHOULDN'T be a dime a dozen!

Hello again WoW enthusiasts. Termenus, your friendly neighborhood frostie mage-tank, here once more. Today I come to talk to you about something other than my love of frost, my hatred of A-holes, nor how there should be an "of Stonard" title for the number of times my raid members took my port without looking where they're clicking.

No. Today is for people who suck at dps. No, not people who have low damage or slow "deeps" as the kids have been using colloquially. T3h sk1llz, if you will. I have been dps from day one and although I am making forays into tanking and healing, my first toon was a hunter. You want to talk about managing aggroe, talk to a hunter player from pre-BC/post -mob stats- wow. (in early WoW your pet had the same stats as the mob you tamed, effectively having an equiv level mob for help, they fixed that later) You had to pay attention to your pets aggroe and how fast you were shooting, what crits you would hit. Have you ever heard of the "two growl/sunder rule" ? I sure have.

My entire "High End/Hard Core" career has been as a frost mage and for good reason. When I first rolled a mage (early/pre-BC) I recognized them as a fun nuke with a low aggroe rotation. This was a bonus to me as I had been an aggroe magnet on my hunter numerous times in old 5-mans. I had heard numerous horror stories of dps over-aggroeing and pulling the mob, getting mass healed by the healer, getting squished because you're not the friggin tank, then getting the healer killed . . . WIPE! I felt, as a vital part of a combat unit, that this was part of the job and managment of this sort of thing was necessary.

ITS NOT THAT HARD PEOPLE!!!

When I first started raiding we had the 3 second dps lag. As soon as the tank would pull, heals would keep em up, they would get aggroe (back when 25-mans meant 3+ tanks), then after 3 full seconds raid leaders would call for dps, and they would start in. Many of us who new each other very well, and were fairly high crit dps, would even start out slow before really laying into the boss. Personally, I would wand 3 times, frostbolt 3 times THEN I would pop CD's and roll on up the damage meter.

This was during BC when tanking was a bit different mechanic and too many crits meant aggro for you and your closest friends. Sylvanis forbid you got a string of 3 or more crits, the boss would turn, stomp you down and then move on to your closest relatives and ask them "why, dear Arthas, why would you crit that much in a raid situation, did he think he was in PvP? How did you raise this child?!" And then stomp them into a gooey pulp.

Now I will be the first to admit (when asked directly, no need to tip my hand) that my dps is not as high as other equivalently geared mages (fire & arcane are still higher output) BUT! I have been doing high end content with my guild for almost something like two years now and I am always a welcome raider, from fellow dps up to our GM. Why? Cause I know my class, I know my spec, I know the fights, I listen, and I know how to manage my aggroe. Whenever I mage tank, it's by choice, or someone else missed something.
More so now then ever before any idiot can power level to 80, farm gear for raiding up to the highest content, and go apeshit when the boss is pulled.
Most dps I encounter lately don't have any indication of letting the tank get aggroe. Due to the changes made by blizzard all the the new tank specs allow mediocre tanks to hold mobs while high damage output goes crazy.
That's nice and all, but dps needs to go go the other way. Many of us like to play in weird and different ways we should strive to excel in our roles, regardless of spec. When tanks and healers don't follow the standard specs groups bemoan them and drop them, if dps is poor they just let the other Dps pick up the slack. Ooh, sure, there are 2 more in the party and there are hundreds more waiting to get in. I call bullshit.
No, what I just said was true, but good dps know how to wait to let a tank gain threat before attacking. This allows the healer some time to get the rhythm of the pull and hopefully the dps wont take any excess damage. Or if the healer is the weak role, same. So many of us are so concerned with damage output optimization, proper rotation, and jumping to the top of the recount meter. That's nice and all, to have a huge epeen/wow-wang and to watch those crit numbers roll up the screen. BUT, to me these Are the sings of someone who has gear and a spec. Woohoo, you found Elitist Jerks and made it to 80.

Now really impress me. Play your role with class. Help your tank and heals. I like to use the joke "healbot" and "shieldbot/meatshield." But most of these digs are in jest and with comradeship. Lets stop being dpsbots and start being excellent damage roles. Enrage timers make us necessary but strategy fights require us to be superb, and very few fights are Patchwerk.


Sincerely,
Termenus; Lord Of Ancient Sin - Cenarius, Mage of the Grave Chill, Frost Imp, Mage Tank Extraordinare, Crusader, Ambassador, "of Stonard," Shadoweave Tailor, Goblin Engineer

Tuesday, January 5, 2010

The Mercutio Complex


Why awesome secondary characters have to die.

Now I'm sure there are studies for this sort of thing in scholarly journals and maybe even classes on it, but I've never seen them or taken them, so here is my rambling theory and B.S. explanation.

From a young age I have enjoyed, gravitated towards, and enjoyed, the supporting characters.

As far back as grade school I can recall other kids emulating the main characters from movies, comic books, cartoons and video games. Me, however. I liked the friend better. I might blame Star Wars as the source of this. Han Solo being the cool dude who only got tortured and frozen in carbonite, compared to Luke who had to watch his entire assault force die (minus Wedge) then blow up a DeathStar, face his father (a bad mofo Sith Lord) alone after (stupidly) not completing his jedi training and getting his hand cut off, not to mention getting raped by a Wampa (the cave yeti thing) on Hoth . . . you know the rest.

I started to emulate the "other" heroes, even begin to create my own, in the same time lines but with their own stories. (Somewhere I have like 3 SW fan fics of a force sensitive rogue fleet commander as part of a special forces unit of the Rebel Alliance. Maybe I should dig those out?)

These other dudes that hang out with the main character have a sweet gig. Until I was exposed to further media. In the Matrix, you get this whole crew of badasses, then "oops" one dude is a D-bag and they all drop, never to return for an entire 4 part saga (I include Animatrix, which was badass.) Even in comedies, Old School, they kill Blue. Even more recently, in a certain Disney movie, one of the characters passes. Lord Of The Rings, they "kill" Gandalf and then Boromir. In Dune, they pop most of the house Atreides. In Gurren Laggan one of the main characters meets an untimely end, I cried. (Has my g33k cred been cemented yet?)

The Obvious answer is that these secondary leads, these "other heroes" are necessary to build a sense of family and give comrades to the Main. Then, when these well fleshed out pillars of awesome tumble, we feel the emotional tug, which pulls us farther into the world of the story, and it also gives the Lead another hook to fight on and appear more epic. Martyrs FTW!

My brain clicked around just now and thought "Man, there should be a movie where just bad ass supporting characters get together and accomplish great feats." But then I realized these are ensemble films OR all of the members have their shit together, there is no conflict and everyone succeeds at what they're doing. Great, but not much fun to watch. Hrrmm .. . maybe not. I will have to think about that one more. For some reason the "Ocean's" movies come to mind. Another story that I liked that was a "main character is a supporting Character" were the "Shadow's of The Empire" book and Game for the N64, Dash Rendarr was abad mofo, and I STILL beleive he made it out of the Skyhook.