Showing posts with label opinion. Show all posts
Showing posts with label opinion. Show all posts

Tuesday, February 14, 2012

Choir is NOT Lame

I don't know if this will do anything for anyone's opinion, but I am huge fan of Bards and would admit approx half of my characters (a solid dozen total since '04)had a splash of Bard if not full progression.
I do agree that Bards, ESPECIALLY 3.0/3.5, are notorious for their terribleness. However, I am a huge proponent of the storyteller/chronicler archetype. As an adventurer or "princess saving bloke" they are not intended to fill main roles BUT, I would like to give a shout out to Paizo up on Pathfinder for re-working the class into something that doesn't totally suck.
If you care, I like THIS for new rule set & mechanics ANDDDD THIS GUY for an excellent build reference that gears a bard build towards 4th party member in a 4 person party.
As far as singing or playing the lute or even storytelling (as I've utilized it in my most recent builds) as a skill set for adventuring? That's not the mindset I've taken over the last decade. To me, and I would argue other "bard enthusiasts" agree, a bard is a party member who can combat, cast or know stuff just as well as anyone else in the group, BUT can also inspire his fellows and belittle his foes with great ease.
I would argue, it's sort of like a High School English teacher with a History Minor. It's not a necessary aspect of the beast, but it can definitely lend insight and inspiration that would not otherwise come into affect.

In a less metaphory example, I have built, and seen bards built, into things that can outcast equiv level wizards and out melee equiv level fighters. Honestly. Some of us like our PVP. No not as far as firepower per spell, nor as blow to blow, BUT, when executed correctly, winning wizards duels and mortal combats(every now and then our group gets really into arena type encounters).
Ran Dansin XIX, Thorin & Shingen. And GUESS WHO RUNS THE PARTY
Hope it wasn't too much of a ramble, but there's my bit.

Tuesday, December 28, 2010

Finding a Path Through Third and a Half

Aright table top nerds, here's how I break it down.

I have played version 3.5 D&D for about six years now, fairly familiar with the system, I can make all sorts of builds and my group(s) and I can come up with mechanics for most issues we encounter.

Recently, some players in my group started using/buying Pathfinder. The words "Three point seven-five" were muttered constantly and once two members of the group purchased books and the D.M. downloaded the pdf's we actually played a couple campaigns. I have since broken down and purchased the Core and the APG and done massive builds due to a high power one shot we had two months to prep for.

Verdict:
If you can, or want to, buy Pathfinder. I wont lie, its shiny, new and sexy, BUT, it does address a lot of mechanic/customizable options and makes the super-customizable 3.5 into a massive awesomeness.
If money is tight or you have ALL the books for 3.5 already, no pressure to switch.
However, if one person buys the Pathfinder books, you are SCREWED if a second person buys the books.

3.5 is the original, and has "the real system" but Pathfinder was originally intended to be a massive supplement to 3.5, or at least that was the impression I got from reading some of opening notes, and it turned into this massive project.


Fun fact, Pathfinder taught me that Vash The Stampede




















& Alucard
exist in D&D, eh?