Tuesday, November 13, 2012

Roll your toon! All of it!

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrW3Oia9u4tf2XK5H1QSBC7Zjj9RnBGzvkMp-GS9S_nkkuE4sz63pW38RoonFFCB7AGlJvn6SKzoWZskMbO_qSVIM9kZ8dbIe3o1ICraZRdyXyXDyjELI2lIHpfb1Fooe9aTGK01Daem8/s1600/mms_picture-704752.jpgEarlier this year a good friend of mine was in town for a visit, so we had to RP cause he only visits so often from out of state and his time is often monopolized by his slew of friends & family.
Because we didn't have the entire crew from a different gaming group, and none of us really wanted to start lvl 1 chars out of nowhere, we decided to make randomized characters.
I jotted out a roll chart for classes, struck out some that I really didn't want to deal with, as was communally agreed upon by the other players (but they're still on the list if you want to use them).
We then realized to speed things up we should randomize race & alignment. And then there's more, but here are the tables as we developed them . . ..

Roll a d20 for class
1 Magus
2 alchemist
3 oracle
4 inquisitor
5 cavalier
6 summoner
7 sorcerer
8 rogue
9 ranger
10 paladin
11 monk
12 fighter
13 druid
14 cleric
15 bard
16 barbarian
17 gunslinger
18 samurai
19 ninja
20 witch
20 wizard
20 roll twice
(Strike through denotes we did not use them for that game, roll twice was for dual classing as I think we were running lvl 8's? and I don't know how we forgot the Wizard, or if we chose not to use it)

Race!  We had 3 charts associated w/ race, lets see if I can make them make sense . . .

Roll a D10
1 gnome (nobody wanted to play a gnome) orc
2 halfling
3 human
4 elf
5 1/2 elf
6 1/2 orc
7 dwarf
8,9 or 10 roll on "Next Chart"

Next Chart d10 alternative races
1 aklo
2 tengu
3 earth (elemental race, don't remember the name, not going to look it up)
4 wind ( " " )
5 fire ( " " )
6 water ( " " )
7 (Not "Heart") goblin
8 kobold - Roll on "Color Chart" below
9 Assemir
10 teifling
(there was a general agreement to not have damphires)

 I've developed some tentative alternative racial rules for Kobold sin the games I play/run that there are  different colored Kobolds, just like the dragons they emulate giving slightly different racial perks &  flaws.
Color Chart: D10
1 red
2 blue
3 green
4 black
5 white
6 brass
7 silver
8 copper
9 bronze
10 gold
I'm even looking to expand it to the alternative dragon "colors" later on.

Then you roll on your alignment chart which has been modified to only those allowed in this particular campaign.

Alignmet Chart: D10
1 or 6 Lawful Good
2 or 7 Chaotic Good
3 or 8 Neutral Good
4 or 9 Chaotic Neutral
5 or 10 Lawful Neutral


Oh yeah, these tables are intended for use with Pathfinder, but I'm sure the equivs can be translated to other system.
Now, I know these charts exist already in several incarnations, many of them inside the very source books we use, but, like many things in this ultimately customizable universe we all play in, sometimes you want something a little more tailored to your needs, so here's one for my groups and groups like mine.

Enjoy h47ites, see you later Space Cowboys!

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