Tuesday, January 24, 2012

GM Questionnaire

I think some of you may already be familiar with D&D With Porn Stars, either because you now read it, saw "I Hit it With My Axe," or I've mentioned it before. Mr. Sabbath has once more inadvertently assisted me in my endeavors to throw my mind thinkings into the void that is the interwebs with this cool RPG questionnaire. Let us jump right in . . . 

Pathfinder Part 2: the Beginner Box! @ S.G.I.S.Con 6

GM Questionnaire

Repost and answer. Or, if you don't have a blog, answer in the comments. Or be a big rebel and do neither.


1. If you had to pick a single invention in a game you were most proud of what would it be?
I can't think of any one thing I am super proud of. Mostly little things like magical items for my own characters or for the players, well laid out zones (cities/dungeons/castles). I guess it's the little things.

2. When was the last time you GMed?
Sunday night the 15th.

3. When was the last time you played?
Saturday night the 14th kinda. Sunday the 8th a full game.

4. Give us a one-sentence pitch for an adventure you haven't run but would like to.
The blood bags believe its over before 2013, you've begun to suspect your elders don't disagree, ready to travel south of the border to find the truth?

5. What do you do while you wait for players to do things?
Look up creature < double check creature < come up with encounter < double check encounter < Listen to the players complain/gripe/plot/give me ideas for what terrible things could be around that corner/in that hole/the npc could do to them.

6. What, if anything, do you eat while you play?
chips, candy, pizza, burgers, burrito's, pesto on non bread, anything & everything.

7. Do you find GMing physically exhausting? 
I didn't used to, but now that I put much more work into pre-planning, somehow, yes. But of course, as soon as everyone leaves, I am wired and cant go to bed till an hour or more later.

8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?
As another player's Eidelon(perma-summoned familiar/combat pet) I was a dub-step sparkle bear who spoke all the same languages the summoner did. When asked what my deal was we would say "waiting for the drop."
More seriously, my Shadow-spec Sorcerer developed a spell based off Peter Pan losing his shadow. "peter's Foley" separates the shadow from the target and they take Perma-Con damage until the shadow is re-attached, can only be done with a needle & thread or soap. Shadow attempts to get to the Shadow plan by any means.
9. Do your players take your serious setting and make it unserious? Vice versa? Neither?
Both, we are often very self aware of the ridiculousness of the worlds and it's usually a sign of accomplishment, as in a dedication to the story, when we are not cracking jokes or keeping it light.

10. What do you do with goblins?
play, slay, lay, punch, befriend, get healed by them. It all depends on the situation, game, diplomacy.

11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?
Dubstep as a cultural starting point? Peter Pan for sinister shadow spells? The 2012 apocalypse as an entire campaign arc? Everything is fair game. 

12. What's the funniest table moment you can remember right now?
My cousin Steve and his friend Mike were hanging out and Mike was watching some documentary on Discovery about Wolves. Steve was Dming a game later that night, Mike was one of the players that evening, he was a Dwarven Warrior with a hatred of Trolls. The party was high level and rolling through every combat Steve through at them, so He threw an army of trolls at them which surrounded the party. The lead troll stepped up and said, "I am Krukta, chief. What you do here?" Steve then asked, "what do you do?" Mike, "I fuck him." Steve, "what?!?" Mike, "well, the manual says trolls have similar tribal structure as wolf packs, and we were watching Discovery and THEY said, if you can fuck the leader and get away with it, you become the new leader . . . so, I fuck the leader." "Fine," says Steve, "roll to grapple." Mike crits his grapple check, then "controls the pin" and Steve is so amused at this point says, "5% chance you create a new race of 'drolls' " then rolls a 97. So the rest of trolls are very confused about this dwarf having his way with their chieftain and all they can muster is "do we help? maybe it Krukta new friend? He like?" But, its not all droll secret service and an army of trolls at your command. Krukta then followed the party as a cohort/nag board for Mike's dwarf for a few months straight.

13. What was the last game book you looked at--aside from things you referenced in a game--why were you looking at it?
Pathfinder Inner Sea World Guide & Pathfinder Tales Novels. I am a sucker for getting immersed in settings and lore. 

14. Who's your idea of the perfect RPG illustrator?
I want all styles as different flavors add different flair and tones to settings/sessions/worlds. It would be like saying I have a favorite type of music, it really is variable.

15. Does your game ever make your players genuinely afraid?
I don't think I've ever made my players spooked scared(in a horror sense) and I'm not sure I've ever made them fear for their characters lives, but I do know that they know, I will not hesitate to throw something on them that will drop their characters.

16. What was the best time you ever had running an adventure you didn't write? (If ever)
I have a good time running most modules. I have not done it much, but have enjoyed the handful I've actually thrown at my players. I've run them multiple times for different groups as well. 

17. What would be the ideal physical set up to run a game in?
That's a tough one because I'm theatre person and would LOVE to have a location for each game that fit the setting, with lighting and sound effects, anything and everything to immerse the players. That said, all I really need is a group, wherever, whenever, lets roll.

18. If you had to think of the two most disparate games or game products that you like what would they be?
I would say I'm kind of bland on this question but, White Wolf: World of Darkness and Paizo's Pathfinder

19. If you had to think of the most disparate influences overall on your game, what would they be?
Shameless internet Meme references, deep literary inspirations, and even cultural influences from arabia to zanzabar, the long way around.

20. As a GM, what kind of player do you want at your table?
One's that show up and will fight for the spotlight for an equal amount of time proportionate to how many participants there are. 4 players, one GM? A fifth of the time, whether it be deep RP, skill check silliness, or just rolling through creeps in a combat.

21. What's a real life experience you've translated into game terms?
All sorts of goofy little things. One of the biggest though is an additional rank of non-magical high quality items to simulate truly exceptional craftsmen. Beyond Masterwork are, in ascending order, Masrtercraft & Masterpeice. Somewhat to denote exceptional forges or even artists of crafts, such as the mythical western smiths or the revered blade artists of the east.

22. Is there an RPG product that you wish existed but doesn't?
Not really, there are so many products out that I still haven't dug my teeth into and want to, that adding more would only frustrate me.

23. Is there anyone you know who you talk about RPGs with who doesn't play? How do those conversations go?
Not on a regular basis as my S.O. plays and most of the people I talk to about it DO play. But even some of them who don't are geeks in other ways (gamers, anime kids, fantasy enthusiasts) so they usually understand everything I'm talking about. I'm not sure if this is entirely a blessing as I would like some fresh perspective sometimes, but then again, when I talk to my father-in-law about it, it becomes stilted and I have to use obtuse examples using mainstream games such as Monopoly and  blockbuster movies like LOTR, to explain what I'm going on about.

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